fuzz: scriptpubkeyman: heap-buffer-overflow miniscript.cpp in CScript BuildScript #30864

issue dergoegge openend this issue on September 10, 2024
  1. dergoegge commented at 5:25 pm on September 10, 2024: member
    0$ echo "dHIoJTE3LzwyOzM+LGw6cGsoJTA4KSk=" | base64 --decode > scriptpubkeyman.crash
    1$ FUZZ=scriptpubkeyman src/test/fuzz/fuzz scriptpubkeyman.crash
    2...
    3SUMMARY: AddressSanitizer: heap-buffer-overflow miniscript.cpp in CScript BuildScript<opcodetype, CScript&, opcodetype, CScript&, opcodetype>(opcodetype&&, CScript&, opcodetype&&, CScript&, opcodetype&&)
    4...
    
  2. achow101 commented at 5:43 pm on September 10, 2024: member

    I believe this is only an issue with the fuzzer as I can’t trigger this crash outside of it. However, it does reveal an actual issue in the handling of multipath key expressions with miniscript.

    The issue appears to be because MiniscriptDescriptor’s m_node is shallow copied, and when cloned fragments belonging to the multipath components are destroyed later, various shared_ptrs end up also being destroyed.

    The following diff fixes this particular crash, but I think it is insufficient and possibly incorrect:

     0diff --git a/src/script/descriptor.cpp b/src/script/descriptor.cpp
     1index 5026470edcf..c1b898610c7 100644
     2--- a/src/script/descriptor.cpp
     3+++ b/src/script/descriptor.cpp
     4@@ -1360,7 +1360,7 @@ public:
     5         for (const auto& arg : m_pubkey_args) {
     6             providers.push_back(arg->Clone());
     7         }
     8-        return std::make_unique<MiniscriptDescriptor>(std::move(providers), miniscript::MakeNodeRef<uint32_t>(*m_node));
     9+        return std::make_unique<MiniscriptDescriptor>(std::move(providers), m_node);
    10     }
    11 };
    

    I think the proper way to fix this is to deep copy the entire node, but this has the possibility of triggering a stack overflow.

  3. achow101 commented at 7:52 pm on September 10, 2024: member

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